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This is pretty much long overdue, but I've decided to put up an updatable FAQ for 9talia! This will get updated with each new part of the game I release, with answers to the most frequently asked questions. I'm also thinking of adding a spoiler-free walkthrough so you all can solve the puzzles without having to go through spoilers about the story but we'll see...
Although, a lot of these can be answered with "READ YOUR FILES!"
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Q: Why won't the briefcases open, no matter what I do?!
A: Part of the puzzles in 9talia is to use what you find on the environment around you. To do that, face what you want to open and press the A key. This will open a mini window at the top of your screen that shows your inventory. Press the S/D keys to switch between regular items and key items, and select an item to use it.
Also, make sure you have the Red Key before you do that, you can't miss it.
Q: How do you figure out the combination lock on the door?
A: When you get the green cards, you also get a file on Digital Roots. Basically, you keep adding each digit of a number together, until you get a final, single-digit number. That number is the digital root.
One example given in the file is: Find the digital root of 1,234.
1 + 2 + 3 + 4 = 10
1 + 0 = 1
Therefore, the digital root of 1,234 is 1.
Once you have both the red and green cards, you can find the combination to the door. The number on the door is a clue to the combination. You have to find the right numbers out of your keycards that makes a digital root of that number.
Of course, you can always brute-force your way out using a digital root calculator.
Q: I still don't get this digital root thing...(spoiler ~ contains the answer)
A: There are three cards - three numbers - you need for the door, and you can put them in any order. The only numbers you have in your possession are 1, 2, 3, 6, 7, and 8 (from the keycards). You need to make a digital root of 5 using three of those numbers.
The only correct combination is 1, 6, 7 because:
1 + 6 + 7 = 14
1 + 4 = 5
and that matches the number on the door.
I realize it's a bit confusing in the demo but it's made a lot more obvious in the new version.
Q: This looks like a great game! Can I make a Let's Play of it?
A: By all means, go ahead! Just link it back here so I can add it to the list so others can easily watch it.
Q: I finished the demo and it was really awesome! When's the next part coming out?
A: Unfortunately, like many RPGMaker Hetagame creators, I don't work by a set schedule/deadline and it's pretty much defined on my available free time and if I'm already working on other games. I do, however, have an awesome group of friends helping me with this project, which is a big help! 9talia also has its own dA group if you're so inclined to watch or join for updates, or even lend a helping hand!
Q: But what's in the next version?
A: The next version to release is version 1.0, which will include a little more of the plot, more characters, and will be the first of many crossroads in seeking escape - and the truth - from the nations' confinement onboard. Yes, you heard right: the storyline is influenced by player choice, and in the full version will be replayable! Make sure you choose wisely...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If there seems to be other questions that pop up regularly, I'll add them here. Otherwise, enjoy, and I hope this helped!
Although, a lot of these can be answered with "READ YOUR FILES!"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q: Why won't the briefcases open, no matter what I do?!
A: Part of the puzzles in 9talia is to use what you find on the environment around you. To do that, face what you want to open and press the A key. This will open a mini window at the top of your screen that shows your inventory. Press the S/D keys to switch between regular items and key items, and select an item to use it.
Also, make sure you have the Red Key before you do that, you can't miss it.
Q: How do you figure out the combination lock on the door?
A: When you get the green cards, you also get a file on Digital Roots. Basically, you keep adding each digit of a number together, until you get a final, single-digit number. That number is the digital root.
One example given in the file is: Find the digital root of 1,234.
1 + 2 + 3 + 4 = 10
1 + 0 = 1
Therefore, the digital root of 1,234 is 1.
Once you have both the red and green cards, you can find the combination to the door. The number on the door is a clue to the combination. You have to find the right numbers out of your keycards that makes a digital root of that number.
Of course, you can always brute-force your way out using a digital root calculator.
Q: I still don't get this digital root thing...(spoiler ~ contains the answer)
A: There are three cards - three numbers - you need for the door, and you can put them in any order. The only numbers you have in your possession are 1, 2, 3, 6, 7, and 8 (from the keycards). You need to make a digital root of 5 using three of those numbers.
The only correct combination is 1, 6, 7 because:
1 + 6 + 7 = 14
1 + 4 = 5
and that matches the number on the door.
I realize it's a bit confusing in the demo but it's made a lot more obvious in the new version.
Q: This looks like a great game! Can I make a Let's Play of it?
A: By all means, go ahead! Just link it back here so I can add it to the list so others can easily watch it.
Q: I finished the demo and it was really awesome! When's the next part coming out?
A: Unfortunately, like many RPGMaker Hetagame creators, I don't work by a set schedule/deadline and it's pretty much defined on my available free time and if I'm already working on other games. I do, however, have an awesome group of friends helping me with this project, which is a big help! 9talia also has its own dA group if you're so inclined to watch or join for updates, or even lend a helping hand!
Q: But what's in the next version?
A: The next version to release is version 1.0, which will include a little more of the plot, more characters, and will be the first of many crossroads in seeking escape - and the truth - from the nations' confinement onboard. Yes, you heard right: the storyline is influenced by player choice, and in the full version will be replayable! Make sure you choose wisely...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If there seems to be other questions that pop up regularly, I'll add them here. Otherwise, enjoy, and I hope this helped!
Sort of an update I suppose
Yo! It's been awhile since I wrote a journal oops-
It's been well over a year since Home was updated, so you're probably wondering if it's still being worked on. The answer: yes, it is, I'm just really slow (and distracted by KHR nostalgia if you've noticed all the sprites I've been making lately) and no, I'm not abandoning it any time soon. I do have a little announcement about it though.
You might remember in Home that guests occasionally came to visit and some would follow Peter around, but not really do much else. In the early stages of the game I planned for Peter to be able to interact with said followers, who would give little hints
Happy 4th and also update
It's been a pretty long time since I've actually updated with any news regarding Home so I guess now's a good a time as any. I'm sure you're all wondering, "What's going on with Home? It's been five months where's Ch.3 what did you do to 2P Prussia you bitch" but rest assured, I'm still working on it. I'm still in the process of writing the script and such, and I might've hit a block or two, so... yeah, writing's just been really slow for now. But that's not the reason I'm writing this.
Recently, the laptop I've been using for RPGMaker and spritework has been glitching out with the rainbow screen of death. It was bound to happen anyway, it's
tfw your childhood fandom rises from the ashes
Uhhh, I dunno about you guys but I for one aM SO HYPED FOR 2016 YEAHHHH
Mokuba has a new character design too and he looks SO ADORABLE HELP-
Wh-what is this
According to dA, I have 94 watchers???
I... wow. I-I'm not quite sure what to say!
Well, since 100 watchers is just around the corner, I figured I'd do something special for you guys to celebrate!
I'm not gonna say what it is just yet, but be on the look out for that!
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